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Bossfight: Javier's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #44 | 2.711 | 2.875 |
Gameplay | #56 | 1.886 | 2.000 |
Overall | #60 | 1.697 | 1.800 |
Presentation | #61 | 1.532 | 1.625 |
Art | #61 | 1.414 | 1.500 |
Audio | #61 | 0.943 | 1.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Milo Gerhard
Software used
Unity3d
Cookies eaten
2 or 3
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Comments
Cool little game, wish I could jump with space bar, and didn't die in seemingly one hit. Other than that, art is alright, maybe a custom font would be cool.
So! The art is so quirky and fun, it makes me just happy to see it. :D
The game is short, that's true, but it's playable and it fits both the theme and limitation, so congrats for making all of that during the weekend.
This game is to hard for me. You can also hardly see the enemy, because the screen is so small. I also keep clicking outside the game window by accident...
Graphics are cute though, but unfortunately no music or sound effects.
I couldn't beat the boss. :(
Yeah, I maybe should have explained this earlier but the web-client build for some reason didn't scale the same way as the executable. So, for instance, the web one actually cuts out your health counter, so the game is much harder and makes much less sense (and it already made very little sense to begin with). It might be a little bit overly difficult regardless, but the boss is definitely possible to beat. At least, in the executable version.
ah, ok. that makes sense. 👍😊
In the project's option, on itch.io, you can toggle fullscreen mode for browser games, that should solve some issues :)