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(+1)

Very neat Gameplay with a lot of potential!

Summary:

Adherence To Theme
  • It's a bit of a stretch. Maybe if you represent the player as this bundled up pack of 3 characters for comedic effect it would've been a bit clearer.
Game Design
  • The general platforming is very precise and snappy, feels great.
  • The Tomahawk mechanic is neat although there is not much of an incentive to use one move over the other, apart from the boss, more varied enemy design would be a welcome addition!
  • I liked the little puzzles that use the teleportation mechanic. They switch up the Gameplay quite a bit in a way that felt a bit like in the 2D Metroid titles, where you get new props in your arsenal and need to learn how to use them differently for new "puzzles". Neat! 
Originality
  • Very Original idea. The sum of its parts make it stand out, not so much the individual mechanics. I love it!
Style
  • The music was bopping along quite well! The graphics are... Servicable. You can tell enemies and players apart, they stand out from the background and it is clear what is a hazard and what is a switch. 
  • A bit of refinement would add so much to this and I'm not talking about "artistic" value here. For example making the Tileset a bit more varied, to look more pleasing around the edges. (There is a free version of "Tilesetter" which does exactly that, only using what you already have in your game. It's super useful for jams and full projects alike!
  • The blood effect was a cool addition to feel, however felt a bit over the top, so much so it might be distracting in a scene with more than 2 enemies.

Overall

Very addictive entry, I'd love to play a version with more than 4 screens! 
(+1)

Oh man this is great! Thanks so much for that thorough review!

I hope you could find something of use here. It's just my personal way of telling you my thoughts about your great design! Ofc. if you do draw some inspiration from that, I'd feel more than honored, but it's not necessary, as I'm just a learning designer myself :)