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Love that 'thwack'! That professor is a real heel! Thanks for a fun game; It feels really polished, and your procedurals are balanced nicely. There were a couple of dead ends that created difficulties for me, but I know how long tweaking those variables can take, so kudos for making it work so well in the short time. :)

Thanks! Yes, we at first wanted it to be hard to get to the grocery store, but then we realized it might be better to implement an arrow to guide you. But the arrow just points in the final direction, so we wanted to add some more intelligence to it so as to perform path finding, but didn't have the time! The thwack was definitely inspired by Vlambeer's "The art of screenshake" talk. Amazing talk on making things like this feel so juicy :D