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(+1)

I love how stylish and smooth this is. Despite the game being super easy, I got into a "just one more delivery" state for a solid 5 minutes. I think you can gradually introduce blue obstacles at higher altitudes to keep the player on their toes, or have birds that give the opposite effect (dropping you straight down). I didn't really pay attention to anything on the map except the arrows telling me where my destination is, and spammed jump - boost - jump - boost until I ran into it. Maybe instead of a score attack a better format for the game would be delivering a certain number of packages in one part of the city before unlocking the next, and choosing the package destinations in a way that encourages more precise platforming and understanding of how the buildings work in that specific level. Overall though, great stuff!

(1 edit)

Thank you so much for the analysis!

A more in-depth package system with multiple packages was in plan, but sadly i over-scoped my project for the jam (again …).

“Negative birds” are a great idea, i will keep that in mind for future updates. Unlocking different city parts is a good idea for the future, i just have to incorporate more stuff into the project and figure out a good vertical layout without confusing graphics (which level are you on and such). A good method is also needed for a bigger city to load into the map as you go, i’ll have to look into that as well, as i’m only familiar with top-down stuff methods atm. Thank you again!

I’ll take a look at your submission as soon as i’m on windows (working on linux atm)