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(+1)

Oh my, a fellow Godot user! And it supports gamepad play too, which is definitely a huge plus for me.

Graphics wise it's cute and childish -- in a good way. Not exactly polished, but I love it.

The biggest weakness is perhaps the gameplay... When it's easy, it's too easy as in I just need to spam attack. When it's hard, the gameplay mostly consists of me running around and attacking the enemy -- which sometimes don't work when the space is cramped and I have to resort to tanking. Furthermore, the boss can be stunlocked. Some refinement of the gameplay is definitely needed.

Very good submission. Definitely will be put in my let's play video of some submissions to this jam ^^

Thank you for your feedback!

Yes, I've been using Godot for a few months now. I loved working with Love2D before as Lua is a really great language, but Godot just lets me work so fast that it's now my choice for game jams (and games in general)! 

Yeah, gamepad was a priority for me. But I ended up not implementing proper analog control because I was getting a bit stressed out about the time limit.

Yeah, I've been noticing most people tend to find it too easy for the wrong reasons. Every enemy can be stunlocked, something needs to be done. To be honest I've never wanted to put out a more complete or at least "fixed" version of a jam game as much as I want to on this one, I think I have a good thing going if I just fix the enemy stunlocking issue and, huh, rehaul the entire character controls to not feel as restrictive, I guess haha.

What's your Youtube channel? I'll definitely check it out once it's out!

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I have a YouTube channel of the same name (Ran d'Reille). I do not know if you can find it by simply searching it on YouTube search bar, but if you can't, you can just open the trailer for this jam (the link is in the jam main page) which was uploaded with said channel too ^^

I will probably upload the let's play video next weekend (or maybe even on Friday if you live in Europe or the American continent)