Thank you for your feedback!
Yes, I've been using Godot for a few months now. I loved working with Love2D before as Lua is a really great language, but Godot just lets me work so fast that it's now my choice for game jams (and games in general)!
Yeah, gamepad was a priority for me. But I ended up not implementing proper analog control because I was getting a bit stressed out about the time limit.
Yeah, I've been noticing most people tend to find it too easy for the wrong reasons. Every enemy can be stunlocked, something needs to be done. To be honest I've never wanted to put out a more complete or at least "fixed" version of a jam game as much as I want to on this one, I think I have a good thing going if I just fix the enemy stunlocking issue and, huh, rehaul the entire character controls to not feel as restrictive, I guess haha.
What's your Youtube channel? I'll definitely check it out once it's out!