Thanks a lot man!
- I wanted to create old-games gameplay using quick die-learn-retry loop, that's why I removed "ammo" indication and changed some other things :)
- Yeah, throwing needs to be polished a lot.
- During gameplay one more type of use appears and had two more coded (e.g. grapple hook logic), but didn't manage to implement it in levels in time :) May be I'll add it in future.