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Thanks a lot man!

  • I wanted to create old-games gameplay using quick die-learn-retry loop, that's why I removed "ammo" indication and changed some other things :)
  • Yeah, throwing needs to be polished a lot.
  • During gameplay one more type of use appears and had two more coded (e.g. grapple hook logic), but didn't manage to implement it in levels in time :) May be I'll add it in future.