It was really satisfying to clothesline the dudes w/TP :D
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ToiletPaper VR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #10 | 4.071 | 4.071 |
Fun | #28 | 3.000 | 3.000 |
Overall | #31 | 3.107 | 3.107 |
Originality | #37 | 3.286 | 3.286 |
Gameplay | #38 | 2.714 | 2.714 |
Overall | #40 | 3.071 | 3.071 |
Theme | #48 | 2.500 | 2.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Looks wonderful, and plays quite well! I would've liked to see more toilet paper based mechanics.
Comments
Amazing visuals, gameplay, animations, and atmosphere, i really like how you dont have an unlimited amount of TP and are required to time your shots to make it through each round
Check out our game if you'd like and give us some feedback. Thank you
Wow so this is why there is a shortage of toilet papers! I really liked the visuals and the throwing mechanic, which feels responsive without dealing with physics and shenanigans.
Gorgeous visuals. It's perfect minimalism. Once I got the hang of throwing it got really fun and sometimes hard as I the realized I had a limited supply of TP. Kind of like my real life ;)
Love the visuals! The throwing mechanic took some time to get used to. Overall a good job. How did you achieve the foggy look with the blue to red gradient?
Great graphics, sound, and music! Plays well on my Oculus Rift. After playing a few rounds, I only have a few pieces of constructive criticism.
- Would be nice to have an indication of how many rolls you have left
- It took some time to adjust to the throwing mechanic. With time, it would be great to smooth out the throw to feel more natural. I often felt a disconnect between where I thought the roll was going and where it actually went. But as a start, this is solid!
- Was hoping to see a stronger connection to the theme of "one tool, many uses"
Overall as a prototype / game jam submission, well done! I had fun
Thanks a lot man!
- I wanted to create old-games gameplay using quick die-learn-retry loop, that's why I removed "ammo" indication and changed some other things :)
- Yeah, throwing needs to be polished a lot.
- During gameplay one more type of use appears and had two more coded (e.g. grapple hook logic), but didn't manage to implement it in levels in time :) May be I'll add it in future.
Is there something I should do to get it to work with Valve Index? The trigger buttons would not register.
Hi! Sorry for this, that's very common problem nowadays: damn Epic's ruined steamvr binding system in UE4.24 and now its behaving very random. I've added Index bindings but probably something gone wrong.
For now on Index it should work on Grip button.
If no:
Just go to SteamVR - Settings - Controllers - Custom - Edit this binding
and bind Trigger function
Ah! I managed to get it to work through the SteamVR bindings like you suggested. Great game, though it becomes too easy when you figure out you can create "trip wires" by throwing the TP sideways then throwing the other end the other direction. That said I managed to lock the game on one of the later waves with a large number of enemies when I ran out of TP and they clipped on the median.
Would you mind checking my game and see if there are binding issues for you? See the comment I posted. So sad that the only viable options for VR (Unreal and Unity) have such problems.
HTC Vive User here: nice scene, could use the main menue for meditation. And the main game for workout :D
Superhot Toiletpaper VR with a piece of corona :D
5 star rating sent, because it was sure a lot work! Thanks for your submission!
While you are here I've played yours, so please check my game out in the button below.
Lmao. Superhot-esk but with toilet paper. I like the concept! Though a few more kinds of things to do with the paper would have been really neat. And I don't mean using it for it's intended purpose.
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