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ToiletPaper VR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #10 | 4.071 | 4.071 |
Fun | #28 | 3.000 | 3.000 |
Overall | #31 | 3.107 | 3.107 |
Originality | #37 | 3.286 | 3.286 |
Gameplay | #38 | 2.714 | 2.714 |
Overall | #40 | 3.071 | 3.071 |
Theme | #48 | 2.500 | 2.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Looks wonderful, and plays quite well! I would've liked to see more toilet paper based mechanics.
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Comments
It was really satisfying to clothesline the dudes w/TP :D
Amazing visuals, gameplay, animations, and atmosphere, i really like how you dont have an unlimited amount of TP and are required to time your shots to make it through each round
Check out our game if you'd like and give us some feedback. Thank you
Great visuals and I like the ragdolls + toilet paper roll effects.
Thank you! :)
Wow so this is why there is a shortage of toilet papers! I really liked the visuals and the throwing mechanic, which feels responsive without dealing with physics and shenanigans.
Thanks a lot! :)
Looks great! Nice paper effects, and ragdolls on the enemies.
Thank you!
Gorgeous visuals. It's perfect minimalism. Once I got the hang of throwing it got really fun and sometimes hard as I the realized I had a limited supply of TP. Kind of like my real life ;)
Thank you, mate! :)
Love the visuals! The throwing mechanic took some time to get used to. Overall a good job. How did you achieve the foggy look with the blue to red gradient?
Thank you! Mostly that's blue textures + red lightning + pink fog.
Thanks, really pleasant effect! I might try something similar in the future.
feel free to ping me if you need assistance
Great graphics, sound, and music! Plays well on my Oculus Rift. After playing a few rounds, I only have a few pieces of constructive criticism.
Overall as a prototype / game jam submission, well done! I had fun
Thanks a lot man!
Is there something I should do to get it to work with Valve Index? The trigger buttons would not register.
Hi! Sorry for this, that's very common problem nowadays: damn Epic's ruined steamvr binding system in UE4.24 and now its behaving very random. I've added Index bindings but probably something gone wrong.
For now on Index it should work on Grip button.
If no:
Just go to SteamVR - Settings - Controllers - Custom - Edit this binding
and bind Trigger function
Ah! I managed to get it to work through the SteamVR bindings like you suggested. Great game, though it becomes too easy when you figure out you can create "trip wires" by throwing the TP sideways then throwing the other end the other direction. That said I managed to lock the game on one of the later waves with a large number of enemies when I ran out of TP and they clipped on the median.
Would you mind checking my game and see if there are binding issues for you? See the comment I posted. So sad that the only viable options for VR (Unreal and Unity) have such problems.
Great it finally worked. Now running your game (On Odyssey+/WMR (probably working in SteamVR)) - controllers are working fine, hands are responding. Though I can not make gesture man is asking me to. Now I'll try your patch
Nope, patch didn't change anything. Also tried playing with controller bindings in SteamVR settings. Seems like the problem is not in bindings. - as hands seem to react correctly to Trigger and Grab buttons
Oh that's really lame. Not surprising though as the patch was bindings for Vive and Oculus specifically. I really don't know how to support WMR devices with SteamVR. Thanks for trying the patch and thanks for the suggestion to make a video!
HTC Vive User here: nice scene, could use the main menue for meditation. And the main game for workout :D
Superhot Toiletpaper VR with a piece of corona :D
5 star rating sent, because it was sure a lot work! Thanks for your submission!
While you are here I've played yours, so please check my game out in the button below.
Thanks a lot, man! :) Already downloading your game
Nice, tell me what you think later on! :)
Lmao. Superhot-esk but with toilet paper. I like the concept! Though a few more kinds of things to do with the paper would have been really neat. And I don't mean using it for it's intended purpose.
Thank you! Yep, I was planning to have two more types of usage (and even coded it), but that was damn too busy week and had no time to implement it in levels :/
Yeah we all had one CRAZY week. Guess you can always add the extra stuff after the Jam anyway :).
Check out my submission as well when you have the time. I'm also in the ridiculous category. Lol.
I've been asked how to pass level 5 (2 enemies and only 1 paper) - this is not a bug, but there is a way to tag group of enemies if you quickly throw second time (you will throw the end of the same paper this way, and not use the next one). See video as an example: