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(+1)

Great graphics, sound, and music! Plays well on my Oculus Rift. After playing a few rounds, I only have a few pieces of constructive criticism.

  • Would be nice to have an indication of how many rolls you have left
  • It took some time to adjust to the throwing mechanic. With time, it would be great to smooth out the throw to feel more natural. I often felt a disconnect between where I thought the roll was going and where it actually went. But as a start, this is solid!
  • Was hoping to see a stronger connection to the theme of "one tool, many uses"

Overall as a prototype / game jam submission, well done! I had fun

Thanks a lot man!

  • I wanted to create old-games gameplay using quick die-learn-retry loop, that's why I removed "ammo" indication and changed some other things :)
  • Yeah, throwing needs to be polished a lot.
  • During gameplay one more type of use appears and had two more coded (e.g. grapple hook logic), but didn't manage to implement it in levels in time :) May be I'll add it in future.