Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Works great on my Rift, can't go wrong with the standard SteamVR controls / mechanics! Puzzles were definitely challenging, but I enjoyed the experience. 

Some feedback:

  • I would disable (or at the very least, heavily reduce) the haptics firing off at the beginning of each level, as well as the teleportation area haptics; there's likely a balance that you can strike between between showing them the joystick teleportation control and keeping them feeling immersed in the game
  • You really nailed the music / vibe of the main level, great job!
  • I found it really challenging to interact with Robochan because he was ground-level and my sensors lose tracking any time I reach below my knees. I would take this into consideration, as many VR users have limited play areas.. how would you tackle this problem?
  • The main level design was great.. loved the symmetry and limited use of color. My only suggestion is to direct the user's attention through the design, so that the user doesn't get distracted by everything all at once (which I found myself doing). A couple ways of doing this: contrast (e.g. detailed areas vs. less detailed, bolder color vs. more neutral), directional lighting, and selective teleportation areas

Overall, great job! I enjoyed testing it out

Wow thanks for this huge answer!

1) jea the haptics are something personal. My girlfriend dont lik it totally, for me its ok in this heaviness.

2) Thanks! Music and colors are one of the most important thing. Feeling sells, not features.

3) Interact with robochan? You have the items to guide him his way, you dont have to interact with hin? What do you mean by that?

4) We used a palette of 4 colors. My designer friend is strict with this and I love it. Jea I should have designed the levels more like "you start and see where the robochan have to go". Distraction is a great tool for immersive the player and stretch the playtime ;-) . In my other game I did this with the teleportareas to limit the player. Thanks for your feedback and suggestions.

Have a nice day!