ooh and about the 2D art style...that was such a pain to setup. i wasted so much time drawing objects in perspectives but they are not coming right because this is 6DOF so User head is not just on a swivel but also translating.
i chose TBS system for many design reasons but it also helped in making Players keep their head locked , even the CamCorder mechanics demanded the Players to be stable to focus on the tiles and the threats. but, i guess i will have to find better format or perspective to draw 2D. i will build this 2D in VR as my signature style.
-and again, thanks for appreciating the artwork, that made it absolutely worth it.