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Deleted 4 years ago
(+3)

I'm sorry but I have to disagree. I'm not sure what his choice of engine has to do with the game he made, as I'd say it's the same as using Unity, no? I thought the visuals were great. The mix of 3D with 2D was very interesting and I thought it looked amazing with the light coming off of the fireballs.  I'd mostly agree with the feedback, as it's not possible to tell how much health a fireball has, but other than that I think it's great.

(+2)

Thank you for playing my game, and for the helpful feedback! :)

I'm glad you enjoyed the visuals! this was my first time working with pixel art, and Unreal's 2D workflow, so it's encouraging to hear that it was at least visually interesting

Hm, would a visual indicator for the fireball's health be better? Or would an audio one work better? I tried my best to not clutter the screen with healthbars, haha 

thank you for your time!

(+1)

I agree with not cluttering the screen with health bars now that you mention it, so what if the fires faded a little bit the lower they get? Or maybe started smoking?

(+3)

So, the solution i'm experimenting with right now is the flames getting physically smaller along with their health, along with a particle upon death
It's different for sure, but i'm not sure how to gauge it, haha

(+1)

That would probably be perfect! Looks great already!

(+1)

Thank you for playing my game! 

My choice of engine came down to what i'm comfortable with, and less about what my expectations are for the "AAA" quality of the final result, haha

This was my first attempt at pixel art, and I have to say, I think it's pretty alright for a first attempt! But I do agree that some of the visuals seem out of place, such as the normal map on the brick walls, whereas nothing else has them

As for feedback, could you be a little more specific? 

thank you for your feedback :)