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(+1)

Great idea and level design! The art style is really good as well!

When the game is running at low FPS jumps aren’t high enough for some reason, making it impossible to complete. How do you exactly calculate jump force? Do you use Unity’s Rigidbody or something else? If something else, make sure it is using delta time.

It’s okay though, I was able to complete the game on my other more powerful machine. Keep up the good work!

(+1)

I was calculating gravity using a velocity equation.. I may have forgot to multiply by Delta time.. Thanks a lot for mentioning that.I'll fix it soon enough..Glad you liked the game❤

(+1)

It’s okay, we’ve all been there. :-D

You were right Sir!.. I did miss the Time.delta time value.. That is fixed now on the desktop build... Thank you so much :)

It’s strange, but jumps appear to have variable height now. Sometimes they are very high and sometimes very low. 5th level is now very hard to complete, because the black guy always hits white walls when jumping. It happens with good FPS. While with low FPS jumps always seem to be high.

In the Desktop Version?

Seems to be working Fine on my end..hmm 

Yes, desktop.

 rb.velocity = new Vector2(rb.velocity.x,  Mathf.Sqrt(2 * jumpHeight * Mathf.Abs(gravity)*Time.deltaTime)*gravityAngle);

I'm setting velocity whenever I press Jump Button.This is in Update method

Are you on Discord? We could talk there. Or you can add me on Steam, I have the link in my profile.

Yes I'm on discord.