On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Wow! Well done! I really like the game. I was amazed how complete its design is, even reaching to details, like muffled music while game is paused. The thing, that seems off however, is its high difficulty.  Max astronauts I got is 4, but mostly only 2 or 3. For me,  failing in first twenty seconds over and over, reduces fun, and draws attention to how easily can game be restarted, in which I have a suggestion. At moment, when player fails, they have to use mouse to click replay button, but it would make sense if they could also activate that button with a keyboard(space/enter/any key). Even more so, since the game doesn't use mouse for anything else. But that's a minor inconvenience. All things considered, The game vastly exceeds what I expect from a week of development. I again express my appreciation for the design and add that I felt truly satisfied by the audio and visuals.

(1 edit) (+1)

Thank you so much for the long and honest critique! I was originally planning on doing some playtesting with my friends, but none of them ever ended up responding. I think I played it so much during development that it became much easier for me than what it would have been for someone else. I've learned my lesson though, and will definitely plan a specific time to playtest. (By the way, my highscore is 8 astronauts).