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Erstus

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A member registered May 05, 2020 · View creator page →

Creator of

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Same. I would buy it, if it had a Linux version.

Nice game! Simple, yet fun and fits perfectly with the theme.
In my opinion, the strongest part is how intuitive and responsive it is, both in game an in menu. Best controls I've seen so far. In fact they're perfect and the single thing I could think of as maybe being improvement control-wise, is including right arrow as a selection key for alternative to the enter. The motion blur in the background feels so natural, that at first, I didn't even notice it! :) Plus the background graphics are absolutely gorgeous anyways. I'd like to see something as good in foreground too, while keeping it easily separable from the background. For example the locomotive itself could have a non-linear and clearly directional lighting. And the other foreground elements should also have a style that's consistent with that. Sure, they need to be clearly distinguishable with extreme speeds, so I understand why the water is so bright, but there's probably another solution that's equally readable and requires less saturation. As of sound, my ears crave for the sound effect, when a piece is placed, and especially, when misplaced - The camera shake makes me imagine it. :D I very much like the thump sound when changing between the menu options. That thump could even be louder. The sounds are an important part of the "juice". These are some ideas I had while playing and I share them with acknowledgement, that the game is totally cool as it is. I very much enjoyed playing it and wish You the best. Cheers!

Oh, thats dark..

Well done! Especially for Your first game.
 I discovered two different endings, but the third remains unknown to me. It's fine though, I like a sense of mystery. The style fits together very well with the games focus on exploration. Its ambience is hypnotic and strangely makes me think of the game "Zork". It gives a very similar vibe actually, but nevertheless, it's very original. Aside from the nature sounds, there could be more audio effects and the weird squishing maybe replaced with something  more abrupt, but also not startling. Graphics could definitely be improved, but it's not a necessity, because it already has a certain charm to it. One thing, that I don't like is the text being stuck to the ground and influenced by the lighting. Shouldn't be hard to fix.
Overall, the experience was whole and unique and I'd love to have some more!
Keep it coming. :)

Thank You very much!
I'm happy for Your comment. And I agree, it's bit sad, I didn't get to a point where I wanted.
Gonna do that push! ;)

Yeah, actually there are no levels, sorry. It's technically not a game yet. Just press BACKSPACE key to generate new caves and dig them according to your liking.

I've got no access to a Windows machine, so I cant try this game. Please include the Linux and Mac versions.

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Hey, Thanks for the supportive comment!

You're right, it does still need a goal to be an actual game.
I had it planned, but sadly I didn't get to that, because I ran out of time.
Still decided to put it out here, no matter what. And I'm glad I did. :)
I'm convinced it has potential, so I'm gonna give it some more after the Jam.

Thanks again!

Haha! The music is funny and it's surprisingly beneficial here to set a such mood, because it balances the challenging gameplay. I chuckled many times even when I struggled. It's also cool, that it's possible to choose level from the menu, It wasn't obvious at first, but I discovered it second time playing, when I wanted to continue from where I left off first time. Menu is really well done and looks fantastic. However, the in-game graphics is obvious programmer art. :D Meaning it's not necessarily appealing, but it's well readable, and hey, it works! ;)

Wow! Well done! I really like the game. I was amazed how complete its design is, even reaching to details, like muffled music while game is paused. The thing, that seems off however, is its high difficulty.  Max astronauts I got is 4, but mostly only 2 or 3. For me,  failing in first twenty seconds over and over, reduces fun, and draws attention to how easily can game be restarted, in which I have a suggestion. At moment, when player fails, they have to use mouse to click replay button, but it would make sense if they could also activate that button with a keyboard(space/enter/any key). Even more so, since the game doesn't use mouse for anything else. But that's a minor inconvenience. All things considered, The game vastly exceeds what I expect from a week of development. I again express my appreciation for the design and add that I felt truly satisfied by the audio and visuals.

Oh no! You're absolutely right. I m sorry. It was my first export with Godot. I developed on Linux and could only test on that platform. I've made re-uploads for the other platforms. I hope they're working now. Please, if You can be so kind, try again, and let me know how it goes. PS. Thank You for commenting!