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The game design really is interestng! I think it was hard to code all the character events... I feel a bit lost with all these cables and buttons but it sure is a good job here! Never thought being a juice-factory worker was that hard!

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Well, the character-controll grew over time, so it wasn't that hard. Tho most difficult thing was to find the bugs in the huge code-mess at the end while debugging xD

Always a hard part for sure! In the last few hours, I added some levels and realized that in one of these new levels, a feature didn't work. I panicked a bit but I tried to move it just a little bit and it worked... I still don't know why it bugged XD