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Miari

93
Posts
5
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A member registered Apr 10, 2020 · View creator page →

Creator of

Recent community posts

Thank you! I didn't expect someone playing my game so mutch time after the jam's end. I added a button to smash recently, I think it's enter or space (you can change it in the options anyway ;) )

Very happy to know you liked :D

Really polished game but it wasn't really fun to play in my opinion. But I really liked the art/music/gamefeel work! I especially liked the juice effects that are awesome!

Yes, and there are still some little bugs too. I totally agree with all your feedback, thank you a lot for this! :)

Well, I knew it was there, I could easily hide it, but I found it kind of fun XD

I liked it! Was a really cool and fun game! I think if fire had a red halo I'd pay more attention to them XD I think I didn't have air control too, which felt a bit surprising for a game that is so about being in the air, but I suppose it is a way to pushes you to think more carefully to where you grab. Really liked the background!

Interesting game!I liked the idea but I was blocked really quickly, but I think it is just me XD Sad there is no sound and I think just graphism could be more clear (just a white line is less than a white line plus a color change between what is blocking and what is not, and buttons looked a bit too much like walls). Sad that there is not audio :( Still a really good job especially for a first time! I liked the light effects!

Cool but it is not always obvious that spikes will or not touch you in a given height, so sometimes it didn't and I felt like it should and other time it was the opposite. The concept is awesome and you had a great artstyle and music!

Excellent geme! The better I've played so far in my opinion! It is original, beautiful, simple, fun! I am really curious about the programmation of this game. Are levels procedurally created? Did you use tilemap or navmesh to check if the path exists? Another question is : can you make a phone version of this? I'd like to play it outside! Also, The only two things I feel a bit sad about are the fact that you didn't customize your buttons and the fact that there are not a lot of sound effects (or maybe I didn't notice them) and that the music does not fit the game really well (but is really charming! :) ) I really loved playing it! :D

It was :) I thought it would help the player to organize themselves. And sorry for the tutorials ^^'

But thank you very much for your comment :D

Thank you for the message! I will play yours asap :)

Thank you for your message! :)

I made my brother play and we realized he didn't play the three tutorials, thinking there was only one. Did you have the same issue? I think I should add a menu to the tutorials so people see there are three of them.

Thank you for this message :)

Sorry for that. I made my brother play and we realized he didn't play the three tutorials, thinking there was only one. Did you have the same issue? I think I should add a menu to the tutorials so people see there are three of them.

Fun game! I think the character hitbox is a bit too big but maybe it's just me XD

Hey, I remember you from last wild jam :)

This game has something awesome in it but not my cup of tea. I think giving a little hint to what is the player's objctive could be a really good idea. Like "Make a series of digit". Understand what is expected from me took me 30 minutes once! But it's an impressive game though! I had some strange bugs with overlapping cables too that made me restart the levels.

I had a good time playing it ;)

This game is a good basis for a really good game, but in my opinion, the world is too big and feels a bit repetitive to explore. I admit that in a certain sense, it makes discoveries even more incredible, but i still think a map twice as small would be enough. I think things like walksounds and a bit more fluid animations and refined and polished artstyle could add a lot to the deep and profound ambience. I also love the black and white palette. Though, I really loved your intro and it is really good especially for a first game!

The game felt a big hard but when I understood you didn't have to click everytime you want to activate something it felt like a big relevation and the game felt really good! Good work!

Always a hard part for sure! In the last few hours, I added some levels and realized that in one of these new levels, a feature didn't work. I panicked a bit but I tried to move it just a little bit and it worked... I still don't know why it bugged XD

Thank you!! The feeling of "oh no I wanted to go that way" is really a feeling I wanted people to have so I am happy if it worked :) But I think my tuto was maybe not clear enough, I'll correct it after vote_time ;) I'll try your game asap :)

Fun game! I was so proud to win this game in less than 12 seconds and I saw someone in the comments did it in 10 XD

The game design really is interestng! I think it was hard to code all the character events... I feel a bit lost with all these cables and buttons but it sure is a good job here! Never thought being a juice-factory worker was that hard!

Calm and cool game. Good level design too! I see you have issues (as I do) with 3D godot export, but as your game has only one scene and true shaders, it's like 100 times worst XD

I am impressed tat you made alt these assets/animations/transitions in one week and placed it smartly in a scene! Good work! And your brother (I suppose) made a good music too :)

I loved it when the panda started to move to the female! Really good work, you are getting better with time! Last jam I didn't made animations because it really is time consuming (and I wanted to focus on coding), so I understand you lacked time. The animations and artstyle is really good!

I didn't put a speedrun button but it was not asked by the wildcard. What was asked was "make your game fun to speedrun!", so if you think it is and if you took it into account, you can say you respected the wildcards ;)

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I was exactly the same last month XD If you are not comfortable with godot yet, don't be too hard with yourself, make another jam next month and you'll learn more quickly than you think :) Or add it to your game when the vote is ended. It's what I did last jam.

Thank you for your response, it's great if you had a good time playing! I wanted players to have fun so if it's fun for you I'm happy :)

Last jam I had time and there was 57 entries, so I tried every game. This week i don't have as much time and there is just too much games; but as you sent me something i'll try yours first ;) But this month theme/wildcards felt a lot more fun than previous month. I think this is the reason for so many entries in comparison to last month.

EDIT: hey but you were also here last wild jam! You made the phoenix game with cool colors! I made the rythm pong game, if you remember! I can't wait to see your game ;)

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WARNING :

It seems godot has some trouble with exporting 3D games in html5. Or maybe it's itch.io. Just wait a one or two minutes when the game starts and when you load your first level, mute the page if you don't like this horrible sound, and don't panic, it should be working fine :) Else you can get the windows/mac/linux versions or the godot-project that I uploaded on this page ;) Enjoy!

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Does the Menu load? If the game crashes when you try to launch a level or the tutorial, it is not a crash but a loading screen. Try to wait a few minutes, if the game still don't work, give me more infos about your OS and internet browser so I can see what I can do :)


Edit: I made 3d load on menu, so now it doesnt take so much time to start a level but you have a black screen and a strange sound when the game starts. Just wait, it's not crashing, just loading ;)

So good and polished! Amazing work! :)

Really liked the tuto and the voice! Camera is a bit hard to get used to but it was pretty fun :)

I like the ambiance but i think colors could be a little bit more interesting and in my computer it is hardly readable as it is really dark. But it is a engaging game :) Unfortunately I didn't go far enough to rate.

This game made me think of my mother and her garden (with confinement I didn't see her recently) Had a good time playing :)

Really fun game but the text was a bit hard to read on my 720p screen ^^'

Good concept! First time I run towards an enemy to die in a platformer XD

Nice concept, I agree with the other comments :)

Thanks for playing! I'll try to add things after the vote is ended :)

Cute fun and a bit creepy when the rabbit starts looking like a human Enjoyed it pretty well :)

Yeah, I didn't have time to make sound effects too and a lots of things I'd like to see are not in my game. Time and ambition is always the enemy during game-jams! You did a good work :)

Simple but good. I don't understand what is the cooldown of the shot and the collision box of the ship seems really big.

A good 3D platformer! You managed the camera system pretty well. It's simple, clean and clear! I'd be proud creating a game like this one day :)

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Well, if you win, you start with a new deck as you can add or remove one bonus, and if you loose, you take your opponent's deck and picture, so every end lead to a new beginning ;)

Going to look at it, thank you a lot for your feedback (in video! OwO)

Edit: I didn't see it on youtube directly but I found it on discord :) So it was really interesting :) I see the bonus principle is really not clear. I'll try to add a tuto in the future, explaining the controls and the  bonuses types. Recording yourself is very helpful, thanks again! (and yea', Krita is so cool!)