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(+1)

Not really a criticism but please try continue to keep the high quality with the story programming or whatever it is called.  

I've been playing a lot of Echo and Route 65 recently and one Echo's biggest flaws is how sometimes you play a scene in a route, then you play the same scene in a different route and minus one character and the game thinks you've never seen the scene before at all.  Or you made a different decision at the end of a route after seeing the end of one choice and the game thinks you've never seen the scene before at all either.

Example of the earlier: playing Flynn's Route Saturday Morning then Carl's Route Saturday Morning.

Example of the latter: the choice that decides the A Ending or B Ending in Carl's Route

The skipping function just doesn't work a lot in those examples and it us supper annoying when it happens.  

Hmm, I'm not sure what I've done differently in that regard, if anything at all, haha. Was there an instance you recall where FLW behaved differently?

(+1)

Nope.  It runs perfectly in that regards so far.  

Okay, good to know!