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I missed a few days of devblog, I was otherwise busy. But today I got all the other buttons functioning, with tooltips. Here's a breakdown of what each button does.

  • Tree: Grows the next stage of tree, allowing more leaves.
  • Leaf: Adds a new leaf to the tree.
  • Apple: Grows a new tree (all trees follow the same stats, so this is essentially a visual multiplier).
  • Bird: You click birds for bonus points, this increase the points gained from that.
  • Sun: Increases the amount of life generated per leaf.
  • Cloud: Increases the amount of life generated per tree.
  • Clock: Increases the rate at which life is automatically generated (auto/idle clicker mechanic).
  • UNKNOWN: There's room for one more button, I'm not sure what it will be but I'm tempted to go down the same route as that neural network snake game on here and allow something that just insanely overwhelms the game in some way. Cause that's fun.
I also spent a lot of time on balancing. Which meant A LOT of clicking. But it's important to strike a balance between how much a user clicks to how far that clicking progresses them. At the end of the day it's a jam game, no one is going to take it too seriously or spend too much time on it. So I'll probably balance it biased to progression, while trying to maintain it's fun/interestingness.