Very cool idea, and very original ๐ My comments and questions:
- I was going to ask if the Home/Exile were Father/Demigod, as I first I thought the Home/Exile sheets were missing. Then I saw your comment, doh!
- The mechanics with throwing the coin and such I could only understand with the image. Great that you made that explanation image, but even better if you put it where you explain that mechanic! Also, that mechanic almost felt like taken from a party game? Not necessarily a bad thing, but very surprising!
- It says that the hint/question on the route is used to describe the found place, but most of the questions don't seem to have any connection to the place they arrived at? Am I misunderstanding something?
- What does it mean to choose from ship, crew, supply, hubris, or memories, in "Land in sight!"? As in, what is the implication or what difference does it make? Is the player supposed to tick one of the boxes when one is chosen?
- Is "Memories of home" = "Nostalgia"? Also, why doesn't "Hubris" appear in the Unknown list, can't they choose it? Also, is maybe the Unknown player who ticks one of the boxes?
- Writing everything in uppercase was probably a bad idea ๐ฉ
- I have to admit I had lots of problems understanding the text and the rules ๐ In fact, I didn't even manage to finish reading through. They were too many things that I didn't understand so I had the impression that finishing the text wouldn't make any difference. I don't think it was so much your English, but the inconsistent names, possibly the structure of the text, and the visual structure of the character sheet. I didn't understand the relationships between elements or how they impacted the story, the gameplay, or players' decisions ๐
- A full example definitely would have helped a lot! Not necessarily a full game of course, but at least one full round.