Thank you for the review, I really need them. In short, I'm paying all the mistake I made because of the fact that I'm new to this world, and it's my first game at all. So, yes, bad choice about the font and the structure, I agree.
1. Yep! ^^
2. I'll do that, thanks! I didn't take from a party game, but it's party-like, similar to ... Dungeon Fighter? If i remember well. I wanted it to be fun, and add a little dexterity game.
3. What I meant is that it should give hints to the Unknown. For example, if I say "the food was stolen by harpies", the player may use this to think a similar danger on the island, but it's not mandatory, it's firstly to narrate about the time on the sea.
4. The resource you choose is the one you can gain if you are succesfull against the danger, it is why you are stopping on that island (you need water/wood/rest....).
5. Memories from Home is a one-shot mechanics to "heal" all your nostalgia, without any danger on the island. Is a recovery. Hubris is a resource the hero can choose, but instead of gaining point on track he can avoid to lose nostalgia point he bet in the trial.
6/7. Yeah, I'm sorry.
8. I'll add one after the jam!