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(1 edit)

better details of sex and pregnancy in general, live birth as well as egg laying. maybe some offspring that can "attack" her too. Pregnancy stages (no belly, small belly, big belly).

also improve overall navigation of areas. Right now it feels tedious to get around. Checkpoint system with teleporters would help a lot.

Please please please don't do "fetish soup" with this game though. It's so horrible and annoying that every game wants to have EVERYTHING. Vaginal, anal, oral, paizuri, tentacles, gang rape, dirty/smell, ahegao, etc etc etc etc etc etc etc and then you have a game that has 1 sample scene from every fetish. Please focus more. choose a FEW fetishes and do them well. You already have vaginal sex and pregnancy. Good starting points. Explore those more and make "feature complete" before you add ANOTHER fetish. Then when you do add another fetish, please add it carefully and make it "feature complete" too. That way the game is very enjoyable to a defined target audience instead of disappointing everyone equally.

May be you got only one type of eggs,actually there are two. And more types in future, some may attack and some will help. 

Since it is pixel art, it will take a lot to do with different pregnancy stages, it would not be considered for new.

I'm just working on checkpoint , update in next version.

And yes, it wont add any features  just as a value, it's an Action Game, and I will consider more on what it can interact with enemies & environments

Multiple VISIBLE pregnancy stages more "wish" than "required". But at least should have multiple "logical" stages like "fertilized" (not visible yet, maybe can somehow prevent becoming pregnant), "pregnant" (not visible yet), "pregnant" (visible), "late pregnant" (visible, slower movements), "birth". This gives sense of progression instead of being binary toggle which is boring.

That way you have many stages of pregnancy without needing lots of art work which is very hard, I understand.

Also XXX animations should be better, multiple stages. Right now is just "BAM" instant fucking. That's not good immersion. Should start out with "struggling" (not sex, enemy trying to subdue PC), "undressing/foreplay" (enemy has subdued PC, now is trying to engage sexually), plus "sex" stages, "finish" stage, and "recovery/after" stage. If you want good example of how to do it right, look at Anthophobia or Parasite in City. Parasite in City also does pregnancy very well without needing tons of visible animated stages.


I got your idea!But we want to focus more on the offspring bonus, and a short pregnancy lasting time would be better for this.

The struggle anime sounds great! But we may get more monsters than Parasite in City. So for now there is no plan about this. But as the project goes on we will evaluate it

I understand that ... but if you don't do a good job on the pregnancy itself then what you have is a more tedious way to "buy" units. It won't be meaningful to the player. But I don't mean that pregnancy should take a LONG time. I think a little bit longer than PiC makes sense ... long enough to have a little bit of suspense and to affect gameplay but not enough that the player gets bored waiting.

The most important thing is to make every gameplay element "deep" and "complete". If you want pregnancy, really think about how to make it GOOD pregnancy and then do it that way. If you don't want to do it "good" don't include it at all. That will give you tight focus so the game really is good at the things it does.

I mark it. The system is just beginning ,not the end. It will improve gradually as updates goes on