This game was a sleeper that I was really impressed with. I was initially put off on trying it because there was nothing on the itch page. That initial presentation is so important to get people curious about the game. I'm glad I downloaded it anyway! Great job on the game!
I actually liked the voice transmissions and how they were both in-universe and provided instruction. I also liked the giant cube buildings. The verticality reminded me of the pretty typical cyberpunk city, which was great.
If I were to add to this
Add to the itch page, for sure. I also think some more cues about when you are wall-running or climbing vs just jumping next to the area would be nice feedback to have. I might tweak the gravity curve for the jump, as it feels a bit floaty currently.
Game Design
I'm going to be using Jonas Tyroller's framework for fun for these reviews, so you can watch his video for more context around it. My day job is looking for ways to improve things, so just because I offer a lot of opinions on that, don't think that I didn't like the game. :D
Impact
The impact that was in the game was pretty great. I loved the change that the pylons made, with the changing colors and pleasing connection sound. Some more impact could be some other lights and things that animate or light up as they pylons get connected. That would increase the impact and add to the fantasy.
Challenge
There was only one section that I died on due to me missing the pad. I felt like the level was a great tutorial level and I would be happy playing even harder ones. For similar games, I think Windlands would be good to look at, or Mirror's Edge.
Fantasy
The fantasy in this one was really nice. Being a robot connecting pylons felt natural to me, especially because the voiceover was in-universe. The UI further led me to step into the fantasy of the game. Honestly, I think this is the strongest aspect of the game. I wanted to keep playing, even if the wall-running or climbing felt weird at times. Great job!