Great game, using your voice to explain the game is a pretty great idea but sometimes the audio would get overlapped with others, so I wished there something audio feedback like: “Oh… I guess you know how to play”.
Great job and keep it up!
Next time add an image to your game!
This game was a sleeper that I was really impressed with. I was initially put off on trying it because there was nothing on the itch page. That initial presentation is so important to get people curious about the game. I'm glad I downloaded it anyway! Great job on the game!
I actually liked the voice transmissions and how they were both in-universe and provided instruction. I also liked the giant cube buildings. The verticality reminded me of the pretty typical cyberpunk city, which was great.
If I were to add to this
Add to the itch page, for sure. I also think some more cues about when you are wall-running or climbing vs just jumping next to the area would be nice feedback to have. I might tweak the gravity curve for the jump, as it feels a bit floaty currently.
Game Design
I'm going to be using Jonas Tyroller's framework for fun for these reviews, so you can watch his video for more context around it. My day job is looking for ways to improve things, so just because I offer a lot of opinions on that, don't think that I didn't like the game. :D
Impact
The impact that was in the game was pretty great. I loved the change that the pylons made, with the changing colors and pleasing connection sound. Some more impact could be some other lights and things that animate or light up as they pylons get connected. That would increase the impact and add to the fantasy.
Challenge
There was only one section that I died on due to me missing the pad. I felt like the level was a great tutorial level and I would be happy playing even harder ones. For similar games, I think Windlands would be good to look at, or Mirror's Edge.
Fantasy
The fantasy in this one was really nice. Being a robot connecting pylons felt natural to me, especially because the voiceover was in-universe. The UI further led me to step into the fantasy of the game. Honestly, I think this is the strongest aspect of the game. I wanted to keep playing, even if the wall-running or climbing felt weird at times. Great job!
I enjoyed the concept and look of the game, I enjoyed playing it too, gave it a few goes through! The art style works well and looks good. I like that you went to the effort of voice narration but on my few plays through it had some issues of overlapping / triggering the next voice line before the other one had finished and that felt quite a bit jarring. Also the wallrunning sometimes worked really well and sometimes just felt a bit janky.
Lightfoot from the get-go looks really nice. It has simple shapes, but that helps the lights stand out really nicely.
Having someone talk to you and give you information isn't a bad idea, but I would have liked it to be more concise - it felt like the instructions/objectives were rambling on unnecessarily. There were quite a few 'uhm...' bits in there that sounded insecure and out of place for an overseer giving instructions. If you manage to get through certain bits too quickly the voice logs start playing over the top of one another as well.
All in all the simplicity of the sky-city looks nice, as does the HUD overlay. Wallrunning/jumping to complete puzzles is fun as well. If the voice logs were to be improved I would not mind playing this several times more to see how fast I could complete it.
Comments
It was really fun... loved the fact that you used your voice to explain everything...
Great game, using your voice to explain the game is a pretty great idea but sometimes the audio would get overlapped with others, so I wished there something audio feedback like: “Oh… I guess you know how to play”.
Great job and keep it up! Next time add an image to your game!
This game was a sleeper that I was really impressed with. I was initially put off on trying it because there was nothing on the itch page. That initial presentation is so important to get people curious about the game. I'm glad I downloaded it anyway! Great job on the game!
I actually liked the voice transmissions and how they were both in-universe and provided instruction. I also liked the giant cube buildings. The verticality reminded me of the pretty typical cyberpunk city, which was great.
If I were to add to this
Add to the itch page, for sure. I also think some more cues about when you are wall-running or climbing vs just jumping next to the area would be nice feedback to have. I might tweak the gravity curve for the jump, as it feels a bit floaty currently.
Game Design
I'm going to be using Jonas Tyroller's framework for fun for these reviews, so you can watch his video for more context around it. My day job is looking for ways to improve things, so just because I offer a lot of opinions on that, don't think that I didn't like the game. :D
Impact
The impact that was in the game was pretty great. I loved the change that the pylons made, with the changing colors and pleasing connection sound. Some more impact could be some other lights and things that animate or light up as they pylons get connected. That would increase the impact and add to the fantasy.
Challenge
There was only one section that I died on due to me missing the pad. I felt like the level was a great tutorial level and I would be happy playing even harder ones. For similar games, I think Windlands would be good to look at, or Mirror's Edge.
Fantasy
The fantasy in this one was really nice. Being a robot connecting pylons felt natural to me, especially because the voiceover was in-universe. The UI further led me to step into the fantasy of the game. Honestly, I think this is the strongest aspect of the game. I wanted to keep playing, even if the wall-running or climbing felt weird at times. Great job!
I enjoyed the concept and look of the game, I enjoyed playing it too, gave it a few goes through! The art style works well and looks good.
I like that you went to the effort of voice narration but on my few plays through it had some issues of overlapping / triggering the next voice line before the other one had finished and that felt quite a bit jarring. Also the wallrunning sometimes worked really well and sometimes just felt a bit janky.
Ps. get an image up there on your itch page!
Lightfoot from the get-go looks really nice. It has simple shapes, but that helps the lights stand out really nicely.
Having someone talk to you and give you information isn't a bad idea, but I would have liked it to be more concise - it felt like the instructions/objectives were rambling on unnecessarily. There were quite a few 'uhm...' bits in there that sounded insecure and out of place for an overseer giving instructions. If you manage to get through certain bits too quickly the voice logs start playing over the top of one another as well.
All in all the simplicity of the sky-city looks nice, as does the HUD overlay. Wallrunning/jumping to complete puzzles is fun as well. If the voice logs were to be improved I would not mind playing this several times more to see how fast I could complete it.