Is the issue with broken tangents on Godot's primitive meshes reported on GitHub? This was supposedly fixed in Godot 3.1: https://github.com/godotengine/godot/issues/16009
Is the issue with broken tangents on Godot's primitive meshes reported on GitHub? This was supposedly fixed in Godot 3.1: https://github.com/godotengine/godot/issues/16009