If you're using an AMD graphics card, try downgrading your graphics driver to the version before 22.7.1.
Calinou
Creator of
Recent community posts
The project is starting to look promising :)
I was wondering if you had any plans to open source GDSim, especially since it's distributed on a pay-what-you-want scheme right now (so there wouldn't be much to lose from a monetary standpoint). I've seen many people asking how to implement better vehicle physics in Godot, but figuring out the implementation by yourself is a lot of work. In this way, GDSim could be a helpful learning resource.
(Don't be afraid of your code looking unprofessional, it can always be improved in the future :))
Is the issue with broken tangents on Godot's primitive meshes reported on GitHub? This was supposedly fixed in Godot 3.1: https://github.com/godotengine/godot/issues/16009
1. Download the Godot editor and export templates from https://godotengine.org/download (standard, not Mono).
2. Download the Material Maker source code and extract it: https://github.com/RodZill4/material-maker/archive/master.zip
3. Start the Godot editor. This opens the Godot project manager. Use Import to select Material Maker's `project.godot` file and edit the project.
4. Install the export templates TPZ file using Editor > Manage Export Templates... > Install From File... at the top of the Godot editor.
5. At the top of the Godot editor, choose Project > Export. Create a preset for macOS (more information). Export it anywhere on your filesystem.
6. Extract the generated ZIP by double-clicking it then run the generated .app bundle.
This is a pretty cool concept :) I don't play turn-based RTS games often, but this was fun to play.
Works well with both Freedoom and original Doom IWADs.
Visuals seem a little dark to me though — perhaps a brightness slider would have been useful. Also, the music becomes too loud when it starts looping in Chromium 70, has anyone reproduced this issue?