This is a great concept that can easily play into the idea that different perspectives bring valuable info to the table. The puzzles in the game highlight different things to solve, which can be expanded upon in a larger game. Good job!
If I were to add to this
In the jumping portion, the black edges against the black area beneath made it hard for me to gauge when to jump. I would provide a little more contrast there. I would also be careful with making the puzzles based solely on color, as it can shut out people with forms of colorblindness.
Game Design
I'm going to be using Jonas Tyroller's framework for fun for these reviews, so you can watch his video for more context around it. My day job is looking for ways to improve things, so just because I offer a lot of opinions on that, don't think that I didn't like the game. :D
Impact
The actions in the game seemed to carry weight. I felt like the buttons were being pressed with the right amount of "thunk".
Challenge
This was a good mix between memory and hand/eye coordination. I was definitely satisfied when I was able to complete a puzzle, so good job there.
For the jumping puzzle, I wasn't quite sure the trigger that would cause the safe color to change. Maybe animating or drawing attention to the fact that it's changing would help explain that puzzle a little more.
Fantasy
I think there was a good basis for the fantasy of the game, but it could have been explored a little more. Maybe giving some testing flavor ala Portal would help with the fantasy.