This is a great concept that can easily play into the idea that different perspectives bring valuable info to the table. The puzzles in the game highlight different things to solve, which can be expanded upon in a larger game. Good job!
If I were to add to this
In the jumping portion, the black edges against the black area beneath made it hard for me to gauge when to jump. I would provide a little more contrast there. I would also be careful with making the puzzles based solely on color, as it can shut out people with forms of colorblindness.
Game Design
I'm going to be using Jonas Tyroller's framework for fun for these reviews, so you can watch his video for more context around it. My day job is looking for ways to improve things, so just because I offer a lot of opinions on that, don't think that I didn't like the game. :D
Impact
The actions in the game seemed to carry weight. I felt like the buttons were being pressed with the right amount of "thunk".
Challenge
This was a good mix between memory and hand/eye coordination. I was definitely satisfied when I was able to complete a puzzle, so good job there.
For the jumping puzzle, I wasn't quite sure the trigger that would cause the safe color to change. Maybe animating or drawing attention to the fact that it's changing would help explain that puzzle a little more.
Fantasy
I think there was a good basis for the fantasy of the game, but it could have been explored a little more. Maybe giving some testing flavor ala Portal would help with the fantasy.
Really liked the look of the game and it feels great to control the characters! I think the intro screen could of been broken up into smaller sections since it felt a bit tl;dr to me, and of course more puzzles :) Good job!
Your logo is so cool! Switching between the 2 characters to solve the puzzles worked really well too, although I can't say I figured out the last one properly. I just powered through jumping on random platforms and eventually gave up. We'll write that off to me being a bit dim rather than the puzzle not working though.
The building looks slick, and I love the animation for the door dissolving/sliding out of the way, but some of your art (say the line puzzle for instance) could have done with slightly more attention. Definitely very fun to play though, would play any others puzzles if you decide to keep working on it!
Comments
Love the concept, it was fun, but the puzzles were a way too easy for my taste.
And damn ue4 can make some pretty reflections...
This is a great concept that can easily play into the idea that different perspectives bring valuable info to the table. The puzzles in the game highlight different things to solve, which can be expanded upon in a larger game. Good job!
If I were to add to this
In the jumping portion, the black edges against the black area beneath made it hard for me to gauge when to jump. I would provide a little more contrast there. I would also be careful with making the puzzles based solely on color, as it can shut out people with forms of colorblindness.
Game Design
I'm going to be using Jonas Tyroller's framework for fun for these reviews, so you can watch his video for more context around it. My day job is looking for ways to improve things, so just because I offer a lot of opinions on that, don't think that I didn't like the game. :D
Impact
The actions in the game seemed to carry weight. I felt like the buttons were being pressed with the right amount of "thunk".
Challenge
This was a good mix between memory and hand/eye coordination. I was definitely satisfied when I was able to complete a puzzle, so good job there.
For the jumping puzzle, I wasn't quite sure the trigger that would cause the safe color to change. Maybe animating or drawing attention to the fact that it's changing would help explain that puzzle a little more.
Fantasy
I think there was a good basis for the fantasy of the game, but it could have been explored a little more. Maybe giving some testing flavor ala Portal would help with the fantasy.
Great game, it was pretty fun, looks like my brain can’t handle such big puzzles.
Great job and keep it up!
Really liked the look of the game and it feels great to control the characters! I think the intro screen could of been broken up into smaller sections since it felt a bit tl;dr to me, and of course more puzzles :) Good job!
Your logo is so cool! Switching between the 2 characters to solve the puzzles worked really well too, although I can't say I figured out the last one properly. I just powered through jumping on random platforms and eventually gave up. We'll write that off to me being a bit dim rather than the puzzle not working though.
The building looks slick, and I love the animation for the door dissolving/sliding out of the way, but some of your art (say the line puzzle for instance) could have done with slightly more attention. Definitely very fun to play though, would play any others puzzles if you decide to keep working on it!
Thank you very much for your feedback!