hi - I really like how this game will leave you with two generated maps, and a mystery to solve in how then turned into now. (Maybe in play or maybe in fan fiction afterwards.) I like the treasure/tension questions too, I think that's where interesting things will emerge from. Maybe also where expansions could come in, you could have more romantic or horror-related questions.
I've read the comments below where you're talking about neutral versus setting-y thoughts, and it reminded me of Annalise, where the setting-neutral vampire rules is accompanied by sidebars showing two example games playing out. For that game it shows how the rules work in practice, like your example, but also that it fits in different genres. It would have messed up your word count to do that here, of course!
I'm glad the example was there; early on I was confused about whether the fragile paths are crossing the edge our group has reached, or going across the cell we're looking at. (It was the part about forks in fragile routes that started my muddle, I think; should I just be reading it that three fragile-path hexagons around a common corner could have paths into each other?)
Your example, though, doesn't give an example of the epilogues. I'd have liked to have seen that.
I had a thought about 'advanced' questions while reading over - things you could only ask once the relevant scale was over 8, or something - that I've not managed to formulate into a sentence. Not much time before comments close though, so I might not. But something like Trophy, where once you're Ruined enough you can try to decrease your score on that scale. But then I'd be changing the balance between discovering and doing you've set up here. There's not really a question or a comment realised in this paragraph, I'm just gesturing at an area.
Thanks for making the game, I enjoyed reading it.