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Thanks for your comments! You're right about the expansions and the questions. Funnily enough, initially this game was sort of inspired by Uncharted, the videogame series... but the questions give it a very different feel (the videogame is more adventure/fun, and this game is much more tense and about conflict). I should probably try to develop a couple of alternative questions, or maybe whole alternative archetypes. And it's interesting that you mention horror, because the other idea I had for this jam was a kind of Silent Hill, in which the two maps represent real world and nightmare world. So maybe I can combine that idea somehow into this game?

Ah, my bad about the fragile routes. Yes, I meant that I initially said that every fragile path hexagon had to connect two sides of it, but if you had a cluster of three fragile route hexagons, it would make sense to allow people to make a fork on the road, if they wanted to. I'll try to clarify that in later versions.

Yeah, I guess more information about the epilogue would be good. I'll try to improve that, thanks!

Oh, that idea about advanced questions is interesting. I'll think about it and see if I can improve the game in that direction.

Thanks a lot, again, for your thoughtful comments!