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Hey! I briefly mentioned this in the other thread (https://itch.io/t/799579/unity-2019313f1urp-cant-manage-to-make-it-work), but I think this could be due to the quick-fix I came up with in that thread - setting the Render Pass variable on the effects to "Before Rendering Post Processing" causes these issues in Scene View. I seem to be able to keep "After Rendering Post Processing" on Unity 2019.3.15f and URP 7.3.1, and the effects work as intended in Game View with no Scene View rendering issues.