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(+1)

Going by the screen grabs, the graphics look really nice, but I can't seem to make it out of the first room. I don't really want to give this a rating until I can play more of the game. Could you update the game page with some instructions for how to play?



This is the first game that we make and we are still discovering how we can make things intuitive and dynamic, having said that, I apologize for the lack of information that we managed to put into the game and I leave a small summary of how to play the game below:

A-Right   D-Left W-UpStairs S-DownStairs E-OpenDoors C-Dash LShift-Crouch Space-Jump

The object of the game is to collect 12 batteries (you can finish the game with 11, but it will be another ending) and exit through the door to the room to the right of the game's starting room. There are 3 sub rooms (located in the room that follows the initial one) that hide the batteries, but one of the rooms can only be unlocked with a certain number of batteries. The rooms are protected by soldiers and ninjas who move horizontally, watch and chase you if you are at a certain horizontal distance in the vicinity and make you lose when they touch you. With the dash, you can cross soldiers and ninjas without losing the game (but you will be chased if you see it), with the jump you can get out of sight of the guards, you can climb platforms by jumping on them, in addition, he can hide crouched behind boxes, drinking fountains and barrels.

And if he keeps himself without changing status (walking, standing, crouching, jumping) the baby starts to cry and consumes chocolates. If the chocolates reach 0 the game is over.

(I had forgotten to write this)

(+1)

Thank you! Don't forget to update your game page too so that players non involved with the jam can read it too!

(+1)

Thank you!