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Rockabye's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #43 | 3.130 | 3.833 |
Overall | #55 | 2.586 | 3.167 |
Presentation | #55 | 2.313 | 2.833 |
Enjoyment | #56 | 2.313 | 2.833 |
Concept | #57 | 2.586 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Megastrons#9319/Nexuszin#8140/tito#7921;Gabrielzin #1651
Software used
GameMaker: Studio 2
Cookies eaten
Too much.
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Comments
ProgrammerSpeedrun:
Pretty difficult, but i like the style!
//up
Game tips and information:
In this stealth mission inside the Area 51, you, an intruder, has to flee from the area without being noticed by the highly skilled guards, it would be all so easy if it weren't for the baby alien you carry.
A-Right D-Left W-UpStairs S-DownStairs E-OpenDoors C-Dash LShift-Crouch Space-Jump
The object of the game is to collect 12 batteries (you can finish the game with 11, but it will be another ending) and exit through the door to the room to the right of the game's starting room. There are 3 sub rooms (located in the room that follows the initial one) that hide the batteries, but one of the rooms can only be unlocked with a certain number of batteries. The rooms are protected by soldiers and ninjas who move horizontally, watch and chase you if you are at a certain horizontal distance in the vicinity and make you lose when they touch you.And if the player keeps himself without changing status (walking, standing, crouching, jumping) the baby starts to cry and consumes chocolates. If the chocolates reach 0 the game is over. With the dash, you can cross soldiers and ninjas without losing the game (but you will be chased if you see it), with the jump you can get out of sight of the guards, you can climb platforms by jumping on them, in addition, he can hide crouched behind boxes, drinking fountains and barrels.
I liked the art style!Had to come back here to figure out the controls from here,but a really fun and difficult game!
I'm really glad you liked it! It was our first game and we will make sure that the next ones will be more intuitive and explained.
Very difficult game, though your comments here definitely helped a lot in figuring it out. Overall a neat idea, just needed a little more insight into how to play in the game itself.
Thank you for the tip!
Good concept and a pretty tough game haha. I tried my best but can't get past the bathroom part. It's a really challenging game. I like the crying concept, though find it weird that you have to make them not cry by changing states.
The idea is that when you move and stop the baby has the feeling of rocking that makes babies sleepy, I think I went too far on that idea kkkk
Ahhh I get what you mean now, pretty good idea haha :D
Going by the screen grabs, the graphics look really nice, but I can't seem to make it out of the first room. I don't really want to give this a rating until I can play more of the game. Could you update the game page with some instructions for how to play?
This is the first game that we make and we are still discovering how we can make things intuitive and dynamic, having said that, I apologize for the lack of information that we managed to put into the game and I leave a small summary of how to play the game below:
A-Right D-Left W-UpStairs S-DownStairs E-OpenDoors C-Dash LShift-Crouch Space-Jump
The object of the game is to collect 12 batteries (you can finish the game with 11, but it will be another ending) and exit through the door to the room to the right of the game's starting room. There are 3 sub rooms (located in the room that follows the initial one) that hide the batteries, but one of the rooms can only be unlocked with a certain number of batteries. The rooms are protected by soldiers and ninjas who move horizontally, watch and chase you if you are at a certain horizontal distance in the vicinity and make you lose when they touch you. With the dash, you can cross soldiers and ninjas without losing the game (but you will be chased if you see it), with the jump you can get out of sight of the guards, you can climb platforms by jumping on them, in addition, he can hide crouched behind boxes, drinking fountains and barrels.
And if he keeps himself without changing status (walking, standing, crouching, jumping) the baby starts to cry and consumes chocolates. If the chocolates reach 0 the game is over.
(I had forgotten to write this)
Thank you! Don't forget to update your game page too so that players non involved with the jam can read it too!
Thank you!