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(1 edit)

Really enjoyed the mechanics and the small squeezing animation, that's impressive how much work you manage to do in such a small amount of time, you seem to make wise design decisions and to have precise scopes ! Well done 

Thank you for the compliments. I'm not sure if they are justified but I'm happy it seems like it.

Under the hood there are some very hacky solutions that I resorted to, to save time. Maybe those are my "precise scopes". :D

They are: I don't know about godot, but I know I would have trouble making small platformers like that in unity, with movement, jumps and everything, especially with all the animations in the 3h..  And then to have a pretty complete puzzling level with an increasing difficulty.. But that's my idea behind participating in this kind of jams, learning to work fast and efficient !