Thank you for the compliments. I'm not sure if they are justified but I'm happy it seems like it.
Under the hood there are some very hacky solutions that I resorted to, to save time. Maybe those are my "precise scopes". :D
They are: I don't know about godot, but I know I would have trouble making small platformers like that in unity, with movement, jumps and everything, especially with all the animations in the 3h.. And then to have a pretty complete puzzling level with an increasing difficulty.. But that's my idea behind participating in this kind of jams, learning to work fast and efficient !