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Really well done time rewind feature and solid level design. In my playthrough there was a guard standing in a doorway leading to one of the objectives on the 3rd level. Not sure if that is by design or a bug but I was seen a couple times before I was able to hug the wall enough to get past him. 

Thanks for giving it a go! That was actually by design, I was trying to force people to rewind to before he got there. Maybe I should have have that a bit clearer! I'll bare that in mind