Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I did it. Wow, this game is so difficult but so fun to play. It took me about 2 hours and a lot of patience. I didn’t get a chance to play this game during the voting period, but I see how it got to the first place. I have a few complaints though.

Gamepad support is an absolute must for this game. That’s not even a question. Games like this are meant to be played on a gamepad. Controls themselves could use some improvements, it’s very confusing that you have to press 3 keys in a specific order to make a dash. You have no idea how many times I dashed left or right instead of up, it was so frustrating.

The character jumps lower when the game is running at low FPS, which means you are not taking FPS variations into account. You need to move all jump (and all movement) calculations to FixedUpdate() or multiply them by Time.deltaTime.

I also expected a different ending when the character ends up in Heaven, it was really disappointing to see the same (depressing) one. I get that this game has a dark theme, but it should reward you more for all the pain you went through.

Despite all this, I really like the game and my notes above are only intended to help you make it even better. Congratulations on the 1st place! Keep up the good work! ;-)

(1 edit) (+1)

Wow, thank you so much for taking the time to complete the game in heaven, it really makes me happy ! And also thank you very much for the feedback, I appreciate that and it really helps !

The gamepad support was something I really wanted to put in the game, but unfortunately, my gamepad has been broken since a bit before quarantine, so I didn't have the time to ship one during the jam. It's absolutely on my list of priorities though ! The dash has received some complaints, and I totally hear you, but I've been playing around for some time with possible improvements, and I haven't  found a way to make the input easier yet, at least not without sacrificing the ability to redirect the dash. I'm pretty sure gamepad will make it so much easier, and I'll keep trying to improve the inputs.

I had absolutely no idea about the jump issue ! Woah I'm ashamed that I let an issue that big into the game, really sorry for the inconvenience ! I thought I fixed it during development because the dash had the same issue and was fixed, but I didn't even notice the jump was acting weird too. I do multiply everything by Time.deltaTime, but I think I multiplied it twice on the jump, causing the issue. It will definitely be fixed.

About the ending, I didn't really have the time to make an entire different scene, sorry for the frustration. But there is a slight difference between the good and the bad ending, being that the corpses on the ending scene doesn't appear when you lead Abi to heaven. It makes sense with the story I wanted to tell, but I didn't put enough elements in the game to make that story undersandable. My bad, sorry.

Thank you once again for the feedback, I am working on an extended version of the game (with new environments, mechanics, etc..) which will have gamepad support and better ending scenes for sure !