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Pretty cool tower defense game! I thought it was cool that time was used as turret currency and player health, I've never seen that before in a tower defense game. I played through all the levels, all of them passed level 2 were incredibly hard! It was very useful seeing the wave queue though, I was able to better prepare my turrets for them and their weaknesses. All the controls were communicated very clearly in the "How-To-Play" menu, the story presented there was also pretty cool. The low-poly art style was cute and the bullet / barrier VFX were also pretty neat. My only suggestion would be that the UI could be a little improved, I think that can be addressed by replacing the default Unity text font  (DaFont has some really cool fonts) and also by using some kind of UI pack for panel / button backgrounds (OpenGameArt has some cool UI packs).  I played all the levels in progression but I think it would be better if all the levels weren't available to play from the beginning, perhaps levels can be unlocked progressively or all the levels can be played through a campaign-style playthrough?

Overall pretty cool! Nice jam!




Submitted: T.I.M.E.

Thanks for the feedback! I'm glad you enjoyed it. The UI was definitely the piece I spent the least amount of time on, I will look into using UI packs for next time. I wanted to do a campaign style, but didn't have time to implement a save system - drawbacks of being the only programmer.