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I really enjoyed this game. The level designs, ambience, and subtle SFX and VFX just made this game pop. And the lighting is beautiful. And just when I thought level 8 was hard, I then got to level 10's top left spike, haha! And I stopped there.

I have to to admit I sat on the first screen for a while expecting to load to the next scene, then realised that I had to navigate to the hole. It took a bit to get use the the controls. The right/left controls are very sensitvie or maybe i'm heavy handed, but I can see how that fits in the game mechanics. 

Guiding the character through the 3D overlay maze was a bit tough in a couple instances. It was hard to judge some gaps and I found myself almost skewered a couple times ony to realise the spike wasn't in the background. 

Maybe add a protection bubble for level 8 and 10. And maybe the square could be a slow time for environment, I found myself avoiding that buff otherwise.

Overall a great tidy game! I can see this on mobile or even console, or at least with a console controller.

Thanks Dubhan!

The sitting on the first screen I thought I had covered: after a number of seconds (I think 30), a message suggesting to go into the hole pops up (it actually says whole, which I found out after release and was too lazy to fix). But it might take to long to pop up. I had this same comment from 2 other people, so obviously an issue to fix/adjust.

Same with the slow powerup, multiple people say that doesn't work well. That was my gameplay element for the jam's theme, but it looks like it didn't work so well. I'll keep that in mind for a future version.

Glad you enjoyed the game, and thanks for the detailed feedback!