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(+1)

Ok, knowing that, I got a bit farther, but the controls for keyboard are still pretty bad. Hit & sprint on the same button are not good. And I stuck on the level where you need to jump from a slow vertically moving platform to a fast horizontally moving one. It's just impossible, at least on keyboard, or I'm missing something mechanics-wise. Plus, is walljumping a bug or a feature? I dunno, but it still barely helped with that platform... I got on it once and didn't make the final jump, and I never repeated that success. 

So, my verdict -  it needs a tutorial, maybe a better control scheme (or at least a "Gamepad very much recommended" or something written in the menu) and  some playtesting&polish (which is applicable to most, if not all games on gamejams). I changed my rating to a higher one still

its a bug. I was going to fix it on sunday but was feeling increasingly fatigued after figuring out code and sequences for boss.


I'll make changes to include the controller preferred note. That's accurate. I wanted it to be similar to Gamed of old that required players to figure out controls on there own as the levels progressed. But Keyboards have too many buttons. Thank you for your input

(+1)

if you have time, i've uploaded an updated  game to include text at the beginning of each level with a short explanation of new controls as they come.