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Very nice artwork, nice concept. Liked the warp mechanic, does require a bit of mastering but clever idea. Didn't quite understand the cloned guy?? Unless I missed the instructions for him somewhere (I did left the level 1 unfinished and progressed to level 2). Also didn't understand what TimeJuice meant. I did get stuck at level 2 at some point and didn't know how to jump really high after a spike platform. As others have commented, spacebar doesn't work for skipping intro. Also, where is a pause button or exit to main menu??? I was stuck and desperately trying to find a way out of the game :p


One question: How on earth did you manage to zip a 6GB game down to a less than 800MB file?! I struggled to cut down on my game from 1GB+ to 970MB or so, and then when I zipped, it was still at 930MB! What did you use???

Great effort overall guys

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There's a checkbox in the packaging settings in Unreal Engine's Project Settings down a bit to select Compressed package files, have you trying engaging that already (if you are on UE)?

Thanks, yes I did. It helped a lot. The game was 2GB+ before I did that. But I should probably find a good zipping solution, doing the standard zip on windows (right click -> zip file etc.) barely had an impact! I've seen a game that's 6GB large (also UE4), but its zip file was only 600 - 700MB!

From what I understand, the smaller something is before you zip it the less the file size will reduce by.
For example, our project was 6GB. But only a small part of our project was essential, so Unreal could cut out a lot more to create the zip. In your case, your project might only be 1GB, but more of it is essential for rebuilding your project.

Not sure if that made sense... Anyways here's a link on how zipping works.

That doesn't quite sense to me, unless I really don't understand the concepts here. Unreal didn't cut anything from your game though...? Meaning, I downloaded your 700MB or so zip, but when i unzipped it, it ballooned to 6GB on my hard drive. So... it was there already compressed in the zip file, no? Or do you mean somehow Unreal created the extra 5.3GB there on the spot?!