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(2 edits) (+1)

Really awesome game! I’m very impressed with the concept of an open-grid based tower defense game, that’s a really nice fresh take compared to the traditional lane-based tower defense game. The openness of the map adds a lot more strategy compared to the lane-tower defense games because I have to carefully decide the placement of my defenses. The grid system works very nicely too, I have to say I’m very impressed with it! It also seems like the terrain obstacles are procedurally placed right? Because it seems like it and the terrain obstacles are very well placed all the time. I also liked the introduction animation of the map spawning and the backstory introduced. I did run into a bug where the enemies would get stuck at their spawn if I completely walled off turrets or the base. I do think a game like this has a ton of potential, especially if a variety of enemies, purchase options, and turrets were added! Perhaps if there were enemies that could eat or jump over walls, or purchase options with different defense mechanics (slow-down / mines / spikes). I do also wish that I could sell fences or turrets I misplaced. In any case, Great work! Really awesome jam game!





Submitted: T.I.M.E.


Thanks for playing, yeah the idea was for something basic sort of like clash of clans. In the future I might redo it and make it a lot more structured. And yes everything is procedural at runtime.


Glad you liked it.