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Overall, I enjoyed the game play and graphics and music. Maybe I didn't vary the colors enough (apparently I'm boring and just picked a bunch of reds), but I didn't really notice that the colors I chose impacted the level until I saw the comment below. The initial dialog took a little long to get through (didn't know if there was a way to speed it up or not). I wasn't initially sure what the buttons were for jump/attack because I downloaded the game from this screen instead of from the game page so I had to spam all the keys (H and J for those reading this before playing). The jumping height felt a low for having a level primarily made of stepping up and down. I enjoyed the fact that I could throw the ball in many directions, even down when I was jumping. Nice work! 

Thanks for the constructive criticism. I planned a lot more for the colours but due to poor planning I rushed to get the intro working. Initially you where supposed to be able to pick whatever colour you wanted. And also if I had more time I would've added the ability to skip the typing effect in the intro.

Yeah I have a habit of forgetting to tell the player the controls at a good time. I'm gonna remember that until next time. 

I'm glad you enjoyed the weapon, I spent a lot of time implementing it. Probably to much time though.