A polished and creative blend of 2D and 3D. The flow of the game was balanced, and the introdcution fo the lucid dreaming was a good way to combine mechanic and story telling. I did not use it to the extend that it felt important, so for a further develpment that could be a good iteration to see how you can use it in the gameplay. And at some points, the flow of the game stopped and I really just wante to keep on running. The checkpoints was a really motivator as you felt like just keep on going and that you could enjoy the game no matter how bad you were on the controls. This vertical slice game is polished and with the scope close to finished. Good job!