The blend of 2D and 3D assets looks great. I played on mobile and noticed that there is a slight delay when jumping, which is a bit annoying when you're tapping quickly. The sliding feels great, the slight speed boost makes it even better. The "Lucid Dream" mechanic was interesting, but it's not clear what you're supposed to do with it the first time.
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Rite of Passage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Level Design | #6 | 3.720 | 3.720 |
Game Play / Game Feel | #8 | 3.440 | 3.440 |
Overall | #10 | 3.294 | 3.294 |
Innovation / Experimentation | #12 | 3.180 | 3.180 |
Storytelling | #13 | 2.880 | 2.880 |
Presentation (on itch.io) | #14 | 3.320 | 3.320 |
Art Direction | #14 | 3.740 | 3.740 |
Audio | #25 | 2.780 | 2.780 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Year of education
Credits (names and roles of entire team)
Team:
Audrius Labanauskas - Programming
Devon Jokic - 3D Art
Fernando Garcia - Character Art
Ludwig Josefsson - 3D Art, Level Design, Product Owner
Max Hemberg - Level Design, Programming, Scrum Master
Milana Kononkova - Sound Design, Programming
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