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Hi! I also made a tactical turn based combat game. While doing it I find it difficult to promote using different gameplay strategies.

As a player, I felt the same thing with your game. I was always using the same skills because I saw it worked well. I don't have the solution for that kind of problems, just wanted to put that out.

Other than that I liked it. Some things were mysterious. (Why did my swordman lost his frenzy ability? Why is he completely useless against Yggdrasil? What are those ultimate skills?) But nice execution.

Good job overall!

(+1)

Thanks for the feedback!

Yeah, the strategy portion is always a hard thing to tune. Especially with a limited time frame, like a gamejam environment. I think it may need more practice to get a better feel of balancing.

Regarding some explanation of why you are losing abilities - the game is essentially an RPG played out-of-order in terms of storyline. As a result, you gain upgrades when the storyline time moves forward, but you are essentially losing upgrades when the story progresses backwards. (Like, if you choose to upgrade X ability in chapter 9, you no longer will have that ability for the previous chapters)

Obviously, I need to work on a bit more on explaining it better in the game though.