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(+1)

"but it is a shame if people only see the first 10 seconds of something you have worked so hard on!"

Depends on the point-of-view. But first of all I have to clarify something: cause I think my replies here gave the impression I would block or ignore the comments. But I don't do that. Because the main reason why I'm here on itch.io is cause I rely on critical comments. Guiding the user is a know problem for me. As you pointed out correctly: I am the dev - I know how the game works. I can only assume what is necessary for a proper introduction. But thats not all. Some people need more guidance than others. And I can't say: their problem. A good game should be able to get everyone on board. And without feedback I can not valid my assumtations.  

Even if I like to hear positive comments (and of course I really do :D) - critical comments are those who bring me forward. But I want to take them in order to improve upcoming games. If I start improving existing games I'm afraid that I stick too long to them. I already hat that problem and project which was meant to take 14 days consumed in the end 6months. And since then every project did... I did this for a couple of years and learned in that time less than in the 3months while I am here on itch.io.

So please don't have the feeling that I wouldn't take your comments into account! And also thank you that you insist on your points. Cause they are absolut valid and I will keep them in mind for every game I will make in future :-)

The last thing that I want is that people think I would just block them and stop writing me comments. Cause I know: I need them to get better --- And I really want to get better =)!

(+1)

Great attitude, looking gorward to seeing your future work!