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A jam submission

Keep Your MemoryView game page

Top Down Shooter where you've to protect your memory.
Submitted by Tomate Salat (@tomate_salat) — 14 days, 12 hours before the deadline
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Keep Your Memory's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#164.2504.250
Overall#223.8623.862
Audio#223.7503.750
Mood#253.9503.950
Gameplay#503.5003.500

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Unity

Source
https://github.com/tomate-salat/keep-your-memory

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Comments

Submitted

Amazing intro! Good job. The asthetics is great too. I just think the damage trigger of the bombs is a bit unfair, it's very hard to avoid them in such a tidy room

Submitted(+1)

Very very very very nice intro!! Animations and sounds on point. Seems like you really put some effort into that! Really made me curious and excited to begin playing!
I like the gameplay too. Easy to learn, difficult to master. Good job! :) 

Developer(+1)

Thank you very much :-). I used the cinematic-package from unity for creating the intro. And getting things in time is not that complicated  - I made my life very easy and placed the objects disabled in the scene, activated them via timeline and things were playing on start. So it has to match :-P. 

It is my very first cinematic and I'm happy that it does what I wanted to achieve with it. I hope that wasn't by accident so that I can repeat that for every game ^^. 

Submitted

Interesting! That sounds like a smart way to create a tutorial. Maybe I should give that package a try sometime :) 

Submitted(+1)

Hello,

You can check my review in the video below.
Try playing our game as well.
Let's connect Discord - nerdPoint#4763

Thank You,
Developer (1 edit) (+1)

That is a really cool video. Thank for you sharing it :-). It is extremely interesting to see how one is playing the game who is not me.  I guess I also understand people now way better what they mean with "radius". And it is never good when you don't know why you lost a round. 

My games have to provide way more feedback to the player. 

Thank you very much for creating that video!

Edit:

You actually inspired me of recording an own little video about how I play this game. I added it to the game description. May it helps some. 

And btw: the number of actual games played in the video is correct. But I haven't played it that often. I was trying to create an AI playing the game which has probably done the 30k+ games. (The answer is no: my knowledge about AI is not good enough to create one).

Submitted

That's true, as developer we need user feedback to understand the role of our mechanics.
This is a very interesting game though.
Let's connect?
DIscord - nerdPoint#4763

Submitted(+1)

I really enjoyed the intro! Sadly I could not even destroy 4 bombs in a single round! Their blast radius is just to big, it would be nice if there was some way of doging the explosion. It would have been better to have the first few levels start with only a few bombs, the game starts really hard, especially when you don't know hats happening yet. But visually the game looks great, and the beam charge soundeffect is really satisfying If you could nerf them bombs a bit it would be nice!

Developer

Thank you. This is the first time I've ever created an intro (or cinematic at all). So I'm really happy when people like it (additionally cause there were some hours during dev where I was close to throw the cinematic away cause something were terrible messed up). 

As you can see from the other comments - the hard difficulty is intended ;-). The idea and concept of the whole game is to build up pressure. Actually if the player keeps calm it can help a lot. At the beginning I don't move for the first couple of shoots. I just charge about 1.5-2s and start killing bombs. You have really a lot of time until the first bombs reach you. But you have to know where you want to move - when you start moving. 

I'm really happy that I hear so many positive response about the visual styles. I tried a lot of new things in this game I haven't done before =). If you like the music then check out the credits of the game. Music and Sound Effects are not done by myself. They are from the assetstore and/or from itch.io :)

Submitted (1 edit) (+1)

I get the intension behind having a higher difficulty, I do struggle not making my games hard aswell. But there are some issues with this.

1st you don't give the freedom to explore and find your own way of playing, you having to tell me exactly what you did in the first couple second of your game kind of shows that. Having this kind of exact pattern to follow can be great, don't get me wrong! But if you don't build up to it, by giving the player some time to enjoy and exlpore on their own, they lose motivation more often than not. 

And 2nd the player does not know everything YOU know about the game. I have no idea about the bombs walking speed, explosion range, damage or walk speed. Neither how long I have to charge to kill a bomb with one shot. All of this things I can find out by getting some easy introductional levels, to get me up to speed.

 In the end it's your game and you can do what you like, but it is a shame if people only see the first 10 seconds of something you have worked so hard on!

Developer(+1)

"but it is a shame if people only see the first 10 seconds of something you have worked so hard on!"

Depends on the point-of-view. But first of all I have to clarify something: cause I think my replies here gave the impression I would block or ignore the comments. But I don't do that. Because the main reason why I'm here on itch.io is cause I rely on critical comments. Guiding the user is a know problem for me. As you pointed out correctly: I am the dev - I know how the game works. I can only assume what is necessary for a proper introduction. But thats not all. Some people need more guidance than others. And I can't say: their problem. A good game should be able to get everyone on board. And without feedback I can not valid my assumtations.  

Even if I like to hear positive comments (and of course I really do :D) - critical comments are those who bring me forward. But I want to take them in order to improve upcoming games. If I start improving existing games I'm afraid that I stick too long to them. I already hat that problem and project which was meant to take 14 days consumed in the end 6months. And since then every project did... I did this for a couple of years and learned in that time less than in the 3months while I am here on itch.io.

So please don't have the feeling that I wouldn't take your comments into account! And also thank you that you insist on your points. Cause they are absolut valid and I will keep them in mind for every game I will make in future :-)

The last thing that I want is that people think I would just block them and stop writing me comments. Cause I know: I need them to get better --- And I really want to get better =)!

Submitted(+1)

Great attitude, looking gorward to seeing your future work!

Submitted(+1)

Fantastic game, but like mentioned by others it really is a bit hard. Although games shouldn't be a total walk in the park right?

Developer

"Although games shouldn't be a total walk in the park right?"

I will mention my other game (World Snake) now for the third time - so I think from now on one could say I'm doing ad for it (did I mention my other game which is like walking in the park - but you actually walk on a planet followed by aliens :-P).

Yes - you are absolutely right and as I already wrote to the other comments: it was intended to be like that. I wanted to stress people and I discovered a sadistic side deep inside of me while implementing it. I actually also often read on the internet that games these days are too easy. And as a non-profit-indie-non-professional-game-dev I wanted to enjoy the freedom and try to create something "different" :-P.

So thanks for your comment - I hope I gave some proper reply. I think I've lost my track on that comment from time to time - but did I mention my other ga....yes ... sometimes I loose my track :-P

Submitted(+1)

Great job but its too hard :(

Developer

The level of difficulty was intended :-). I think the core concept of that game would become really boring if it would be easy. Besides that my previous game (World Snake) was more relaxing and this time I wanted to stress the player  =). 

Thanks for your comment :-). 

Submitted(+1)

I have to say that the "tutorial" video in the start was really amazing, well done on explaining the aim so simple and beautifully! Also the game was fun to play, tried different tactics and although the game is hard, it gives a feeling of reward, when you manage a new highscore. 

Maybe adding powerups that give you immunity for like 5 seconds, would make the game a bit more playable? :) 

Developer

The first comment about my intro-video - and it is positive :-). I actually expected something like "Why the hell can't I skip that *****" (actually you can - but only if have seen it once. It took me a some effort and so I want and force you to watch it :-P).

--- eehm what I wanted to say: thank you :-). It is the first time I did such a cinematic and I'm happy to hear that you (and I hope some more people) like it. 

Btw it looks like you are the actual target group of my game. Cause this is what I wanted to achieve - that have quick rounds trying to get a new highscore. 

> Maybe adding powerups that give you immunity for like 5 seconds, would make the game a bit more playable? :) 

Let's see how this jam ends. Actually I haven't planned to continue on that game cause I actually try to be all the time in a game jam. If this game jam ends and the overall reward says that game is crab then I wouldn't like to polish it :-P. If not then I will think about it (actually the current comments already gave me some motivation). So let's stay with a "maybe" :P

Thank you very much for your comment :-)

Submitted(+1)

Love the look and feel , My only comment is that it a bit too hard but great game.

Developer

Thank you. Yes it is really hard and without finding a strategy you won't live long. I wanted to set player under some pressure (my last game "World Snake" was more relaxing and so I wanted to go in some other direction this time). And I think the game does this job very well. Because if you take your time and aim at least ok you can kill a lot of bombs without having the need to move. 

I think the first wave is less dangerous than the player thinks - which on the other hand makes them way more dangerous again. 

Submitted(+1)

Great visuals and mood in general. I find the gameplay a bit hard but I also find it very rewarding as soon as I manage to not run into the bombs. Good job.

Developer

Thank you very much :-). As I also wrote as reply to Sreenington: I'm really happy to hear that you like the visuals. I wasn't sure if I'm not going over the top - but I wanted to give it a try. Reading here positive comments about the visuals gives me a good feeling and I'm happy that I've done it :-)

Yes - it is not an easy game. But I didn't want to create an easy one. I wanted it to be challenging - going for fast rounds so that you are for a long time close to your next highscore entry. And on the other hand I think it would be really boring without that level of difficulty.

Submitted(+1)

One of my favourite games so far.
I was so proud to get to Level 2 :)

Great gameplay, layout feels right too.
I'm thinking the colliders for the bombs might be a little too big, or maybe I'm too slow.

This is staying in my collection for whenever I want a challenge.

Developer

I remember you from the forum :-).

I'm happy to hear that you have if in your collection. I hope you one day will write me that you've beaten my highscore (Lvl 4, Points 806, Bombs killed: 47). 

I tried to keep the radius somehow fair - but I didn't want it to be (very) small. Even if every bomb has the same radius I think as a player it is always a surprise when the bomb explodes. 

But actually I think a smaller radius in most cases won't save you. It will just give you just one more second. At least when I die then it was cause the bombs trapped me. 

Thanks for your comment :-)

Submitted(+1)

The visuals in the game are so cool. The game is a bit hard though.

Developer(+1)

Hi. Thanks for the comment and I'm glad to hear that you like the visuals. I wasn't sure if it is a good idea but I liked that surreal look. And it somehow reminds me of how dreams sometimes look like. Therefor I wanted to go for this :-)

Yes the game is hard but imho you would get bored if it wouldn't be. I often thought about reducing the difficulty of it but decided against it. As some here already pointed it out: you can reward yourself by beating your highscore. My idea/hope is: if runs are shorter you are more into trying getting better - because the next reward is sooooo close ;-)

Submitted

Ahh, that makes sense.