The door puzzles and the visuals are the strongest parts of this game. The models, textures and colors look nice together and the enviroment and colors fit perfectly together. I never reached the end of the game, because of confusion and frustration. Even with the signs on the walls, the level design felt confusing and I got lost a few times, and did not now where the end goal was.
I wish I could explain myself better, but the movement felt off. The movement was a bit too flowy and the camera was a bit too smooth. "Mind controling" the enemies was cool, but I was always worried that I might get "killed" if the other enemy managed to reactivate the other before I reached them.