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Dannnng ain't it always cool to criticize free indie content? "unacceptable" lol.

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Literalle only one guy working his heart out into this, actually let me guess very quickly what you'll say: "hurrr durrr only criticism allows you to go foward hurrr durr". 


Could as well also called him a bitch too, I think you missed that lol.

Dusk was made by a single person  2+ years  ago and it didnt make any of these mistakes; likely because it had an experienced producer who would actually point out flaws and problems. I'm sure that's this developers intentions when he posted an alpha release with a comments section. 

If you feel so strongly that extensive criticism is invalid, why do you think that white Knight defense is valid?  Its just a free game bro it doesn't matter if it's good or bad, apparently.

If I never posted that, there was a very slim chance this game would ever be something I liked. But now there's a  chance that I, and people that have the same tastes and standards as me, will really like this game when it comes out. Otherwise we'd just ignore it or warn people off it. I want this game to be as good as it can. I want to make my own game like this one day, and I don't want a portion of my audience to have issues like this, but I'd never know how I wasn't told about it.

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Wording makes a lot of difference in whatever the hell you say, that's what differences shitty criticism from good criticism. I completely support honesty in someone's opinion, but being an asshole saying stuff like "amateurish", "models are boring and ugly" and "unacceptable for any kind of release" doesn't help in any sort of way.

Dusk's campaign was made by a single person across a timespan of 3 years, this guy is just starting his journey and wanted to present us his game.

EvilTomato, youre a hero. Glad you put this full of himself bash critic in his place.

I completely support blunt opinions, I like them myself, but I don't enjoy unnecesary words. Thank you fam.

Yeah I was a little mean but I don't owe the dev an extremely polite, toothless review when the demo I played was loud, annoying and gave me a headache from the FOV. He isn't going to shatter into a million pieces. 

Well, as a dev working on a similar game, criticisms from people who want you to improve are useful, as long as they are precise and give fairly clear directions. Like saying "this is bad" isn't helpful, it doesn't tell what I could do to make it better.

i was precise. I said exactly what was a problem and why.

Didn't say you were not.